Quake 4 false dawn9/20/2023 ![]() ![]() Ironskins isn't susceptible to a mage's Breach, but it can be removed with a successful Dispel Magic. It lasts for 12 hours and offers the caster one skin that absorbs one physical or magic damage attack, for every two levels of the caster. The combination of Holy Power for Fighter Thac0 (and why not extra hitpoints), DUHM for maximum physical stats, and Righteous Magic for full damage is a deadly one indeed. The first two effects aren't that special, and can be obtained with DUHM and Holy Power as well, but maximum damage during one turn for a level 10 Cleric (or during 2 two turns for a level 20 Cleric) is brutal of course. It adds 1 temporary hit point for every level of the caster, increases STR by 1 for every three levels of the caster to a maximum of 24, and casues the Cleric to inflict maximum damage with every hit. One of the best level 5 spells for Clerics (who don't have access to Insect Plague and Iron Skins). It has a casting time of 5, which can be be long enough for the Druid to get interrupted, but this is less likely to occur if the Druid is protected by Iron Skins. The spell lasts a solid 6 rounds and cannot be dispelled. breath.) The effects cannot be prevented by invisibility. (Note that most classes, except high level fighters, have lousy saves vs. ![]() ![]() In addition they must make saving throws vs. Victims suffer a -2 penalty to both attack rolls and AC, 1 point of damage every two seconds, and a 100% chance of spell failure. It conjures up a swarm of insects that will first attack the target creature and then spread to attack up to five other enemies in the target creature's vicinity. This is a truly glorious spell for the Druid, the best of its level. Note that Chaotic Commands can be dispelled. It has a short casting time, and can be used on summons as well as party members. This is a sweeping protection of good duration (1 turn/level of the caster) that greatly increases the target's survivability in battle, especially if combined with items, spells or innate abilities that protect against movement impediments (Stun, Hold) and against Fear. This spell grants the recipient immunity to Suggestion, Charm, Sleep, Hold, Panic, Feeblemind, Stun, Maze, Confusion and Psionic attacks. A consolidated ranking of level 5 divine spells. ![]()
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